Field notes · Ancient world

Reading the Ruins

The same ancient chamber can be a temple, a treasure vault, a fortress or an unanswered question.

Ancient structures survive across Roo and beyond. Some are little more than remnants. Others are enormous complexes built on a scale that makes ordinary human architecture feel temporary. Rooans do not agree on what these places mean, but they live among them.

The first thing you notice is scale

A stair in an ancient ruin can rise nearly to a human waist. Doorways, chambers and structural elements seem made for beings larger than people. That scale is one reason many Rooans believe the builders were the Vanir or other giant divine beings.

There is no single way to enter

Priests may approach a ruin as sacred evidence of the vanished gods. Treasure hunters search for objects that can be carried away. Scholars study what survives. Cults can gather around a site. A jarl may simply see walls strong enough to turn into a fort or castle.

The mechanisms are harder to explain

Inside some ruins are devices that still function. Present humanity does not possess the conceptual language to understand them as machines. A moving mechanism can therefore be interpreted as a wonder, a divine work, an ancient mystery or a useful thing whose purpose is only partly understood.

Some still work

Much of the ancient technology is damaged, but not all of it is dead. The Wind Wheel can function again if its displaced wheel is reset. The Tidal Gate is a vast sea lock built into a wall-like structure between two seas. Deep beneath Highward, Varren possesses another ancient mechanism it has never been able to fully activate.

What nobody can safely conclude

The beliefs surrounding the ruins are not automatically the objective truth about them. Roo's people know fragments. Their religions, legends and practical experience shape what they think they are seeing. The ancient world may have been stranger than any surviving explanation.

Vanir RuinsThe Tidal GateHighward